A Protoss force attacking a Zerg colony, revealed from StarCraft's isometric viewpoint Blizzard Amusement's usage of three unique races in StarCraft is commonly credited with revolutionizing the real-time method style.
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We understood that our Terrans were gonna 헬스 be tough and dirty. We realized we required the Protoss beingnot savage, just, but primal, and potent. And we realized we required the Zerg to swarm."